As one of our first real work periods, we've had one of our very first problems. This being the camera, with the menu and controls in place all we need to finish them up is a camera that can rotate around the player. This being how the player knew how levels were set up and how to tackle them with all their tools at their disposal. But guess what, our camera rotates around it's own axis, so the player can't properly move while looking around. We wanted to make the camera make more sense so we looked to a decision together. What we got is not much, tutorials and different unity scripts did not help at all. It wasn't until last Thursday that we thought of making the whole level rotate around the player and camera, which actually worked, with a catch. It needed to adjust to the player, which is what our residential programmer, Judah Free, is working on right now, just another day in game development. Next up is pretty much the last blog post of my high school career, see you guys in college.
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JamesHe aspires to be a game designer, let's just hope he gets there. He also happens to goes to DSA. Categories
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