Wow another touhou themed game, buuuuut this one is a rougelike game where you play multiple characters. Rumia (usually a first boss level) has sunk Gensokyo into darkness, every one of the sorta main cast is stuck and has to light torches to fight Rumia, over and over again. Did I mention it was in beta? Mind that it's a little buggy and incomplete, but there's enough in the game to really review it. First off, characters. It includes the two main heroines Reimu and Marisa, but it also includes many of the other characters with notable abilites. They each have unique bullets and bombs to use, even different types of dashes. Reimu - Easy to use starter character, homing bullets and a special (which requires MP) that kill everything, she also grazes easier due to her smaller hitbox Marisa - Has a start up period for bombs and bullets, but once they start they can lay down some hurt, also big fat laser special, can't argue with that Reisen - A burst character that doesn't have much in the way of personal offense, but her dodge and special can summon clones which can take out whole groups of enemies and have do insane damage to bosses. Youmu - Melee character that has a projectile special, if you upgrade her she can slice projectiles, so she's reeaaaallly easy to abuse, especially since her ability gives her bonus damage if you have extra range alongside half damage from other melee opponents, also really tanky. Suika - Large offense and defense, flamethrower special that melts through health bars but endangers you with it's close range, you're special kinda helps since you turn big and take only one damage from projectiles but you need lots of MP regeneration items if you want to dominate. Sakuya - Pretty much the best character if you want to complete the game as many times as possible, she has a really slow bullet where you have to charge your knives to throw them (at least it does a lot of damage) and her special should rarely be used to deal with weak/large groups of enemies, but it decimates tanky enemies and bosses, also she has the lowest health out of all the characters. My personal favorite. The thing about all of the characters is that they all have their fun moments, but some have niches that are way better for beating the game, which you will be doing over and over again. For instance, Youmu basically never loses health since she slices everything, enemies die quickly and the projectiles that are shot will be sliced anyway. Sakuya has a time stop clone which avoids a hit then gives you lot of time to reposition yourself, AND her insane special (the DIO timestop knife attack thing) really does decimate bosses, literally two phases in the first five second for most bosses, and Rumia herself is easily beaten with enough MP items. But what really brings out the potential is collectibles, random objects that can give you more health, attack, range, and other special effects. There are a really random assortment of items, toothbrushes, jeans, radios, seals, sailor uniforms, hammers, bricks, waterguns, fire swords, baguettes, and all sorts of funny hats. The best part is they all stack, so you have to collect as much items as possible. There is a degree of strategy to this, since some items have really severe downsides, the magic hammer gives you a bigger hitbox (but more health), the vampire fangs make it so you can only consume black tea (in exchange for it dropping regularly instead of chests), and the water gun decreases your damage by 20% (in exchange for an 80% fire rate bonus), it depends on the character but you should capitalize on their strengths, you do not want to use the water gun with Suika's fire breath (common sense I guess) since it already has a high fire rate, you're gimping your damage output that way. This isn't even bringing up the special items which are other items that you can use alongside your bullets and specials but have a cooldown. Most are based off a character who may or may not be in the game, Suika has a gourd that flings fireballs, a super double laser spark, and even a retired train car. They should be used as much as possible. Some of them are also really easy to abuse, like the boundary that makes you invincible, move faster, AND regenerates a bit of health alongside a short cooldown. There are very good items, but there are really meta ones, good thing you can carry four. That's pretty much the main part I wanted to talk about, cool characters with awesome items to obliterate bosses and enemies.
So what did we learn?
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For our current unit for AGAD, we had to put together our fire hydrant and outpost that we made in the last quarter along with our level in Unity.
Sounds really basic, but this is actually kinda cool in my eyes, since this is pretty much what assembling a video game is like. Just another step in the game design process we actually get to put our hands on. The problem is that is takes a lot of work, miss one piece and the whole thing just looks off. I already learned this the hard way from the Outpost Project, I didn't get to put a texture on my water tower so it's just looked really really out of place amongst the wooden beams and concrete towers. Which also comes to another problem that is mostly my fault... I didn't make the fire hydrant. This comes back to the whole structure of the GAD class that makes it a little unbearable. The additive style of projects makes it so if you miss one piece, you're going to have to make it up in some way. You have to be doing them anyway, but you can't really get them all so you're stuck in a weird place sometimes, thank god Mr. B is pretty chill on some things. Trying my best not to go more off a rant right now, so I'll just say that we're doing more real work for game design. |
JamesHe aspires to be a game designer, let's just hope he gets there. He also happens to goes to DSA. Categories
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