After a whole week of just UNITY CODING, I feel like Unity is actually really useful in terms of game design. At first, Unity coding was basically 3DS Max. Then after a bit of practice throughout the units, it's really easy to see how coding really affects game development. With spawning and destroying, to scores and controls, when used right unity can actually make some cool things happen. With 3D and 2D game development being quite integrated, it's a good start to actually making a game of any type.
So that's the retrospect, now I want to talk about game development in this space. I think it will be integral. Since our next unit is going to be making our own game project (I already posted what I have to the portfolio archives), a 2D game can use all of the elements in the first coding units. I already have a head start next quarter, so all I have to do is make an even worse exercise game in the meantime, hoof.
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So spending time indoors due to our current situation gives you a lot of time to not do graded schoolwork. But, also a lot of time to not only play different games I never bothered to play and take a crack at, specifically ones my friends always told me to play but never got around to. This is (an excuse for) valuable information to someone that takes game design and understands flow and mechanics in video games.
A good example would be GTA: San Andreas, loaned to me by my older cousin on PS2. A perfect example of an homage to 90s gangsta era films (which is the theme for this game in the series), and is what many would say is the best Grand Theft Auto game in the series. The strongest part of the game is it's simple objective, which has always been the same from the first game (as it says in the original GDD for the game), to steal cars. But with so much other objectives to do like different missions to do from different people, different abilities to train and improve your character, and the resources like guns and money being limited enough to matter but not hinder progress. It's is a stellar example on how to make an open-world sandbox game with character. But there's also other types of games, from tabletop games to ACTUAL sports, there are so many other examples to take from. Sports especially, ever since my dad made me play him in basketball, it is easier to really see the intricacies in rules and expectations, like how you must dribble in order to move, keeping the flow of the game since you need your arms at all times, and so people could steal the ball from you at anytime. having many roots that also connect to game design. Which comes back to the title, when you have an activity that is just so you can challenge something, 9/10 times you can apply game design principles to whatever you are doing. |
JamesHe aspires to be a game designer, let's just hope he gets there. He also happens to goes to DSA. Categories
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