So, we actually learned about the Photoshop magic I was talking about earlier in another post. Now, we can bring color into a gray scale image and divide an image's colors into less colors. We practiced this by having to do that exact same thing, we make an Andy Warhol image, brought color to some fruit, and made a car advert. So, to do the research thing, I thought of doing the one thing that sounds like it has information more than just Wikipedia. So, I picked to do Andy Warhol because it is the most re-searchable topic that relates to what we did. So, Andy Warhol was one of the artists that made pop art. Now, pop art is basically an art form/genre that uses popular media and the modern commonplace items we see, or during 1950. So, Andy Warhol made a painting of Campbell soup, which may see pretty mundane, but that's the point. It says a lot about what we see about pop, it's hard to explain since i'm not an art critic, maybe I should be, but I kinda dumb. So, this movement also uses media like science fiction and advertising. These elements are almost magical to see, it's like seeing something so mundane in a new light. It works as some sort of time capsule, so it feels like it's from another time in this year. How does this relate to Photoshop? Well, art is made in Photoshop sometimes, this is art, IT IS RELATED. What did we learn from this journey?
https://www.britannica.com/art/Pop-art http://www.theartstory.org/movement-pop-art.htm?utm_expid=18203949-2.W3hbGYhKRxSPdFSflLTVRw.0 https://www.moma.org/explore/inside_out/2015/04/29/serial-singular-andy-warhols-campbells-soup-cans/ Warhol's Campbell soup cans
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So, we were told a game review goes into the PORTFOLIO WORKS, and not a blog post. Then, He told us he was going to check it at 5 tomorrow.So, I'm here to talk about a last minute subject the night before.
I decided to talk about the complicated nature of Photoshop, and how learning these change my view on edited pictures. I think, that Photoshop is easy to understand, until you realize that that is just the surface of Photoshop. Having to deal with all of the top menus is mind boggling to even think about. But, all of these get easier with learning, and that is what this class is for. When Mr. B assigned us the assignments this at the start of this week, I realized I have more to learn, still. Now, let's talk about the "Photoshop Magic" that I thought was pretty cool. But, when I saw the clone stamp tool AND the smudge tool, I spotted a way to point out edits. Like the clone stamp using a certain pattern of another part of the image, so if it repeats, it's probably fake. These sort of little things being seen makes me feel superior in a way, but makes me feel educated too. So overall, I like learning about Photoshop and being able to recognize parts of it. Before we start, Brutal Doom is actually a mod, but it changes enough to be different. So, we should start with history, Brutal Doom is a game modification by Sergeant_Mark_IV for Doom and Doom II that was first released somewhere around 2010 and is still in development in 2017, as proven with this new beta to the next version. It was voted with one of the first Cacowards in 2011, so it has a track record for being pretty well received. At it's heart, it makes the original Doom more violent, more shoot-y, and more interactive, while giving it more modern touches, like physics and vertical aiming(although this was more of an improvement of the modern ports). Now that that's out of the way, lets discuss some of small changes first, like the small little map script things he talked about in his dev diaries he has on YouTube, and then we can go up gradually from there. The scripts are pretty simple, like adding lights that go out when you shoot them, having small bits of grass on grassy plains, or TREES OUTSIDE. These parts of the level used to be barren, now it's more lively and adds more oomph (get it?) to a level. This may be subtle, but it makes me grin when he thinks to put in such small details, like being low of health and dripping blood. These changes are a lot more noticeable in some levels, like the "Waste Tunnels" level. He added more grimy walls so it looks like tunnels that are actually used for waste. The next "tiny" detail is the gore. He also added more deaths to some enemies that were pretty lacking, like the Arch-Vile, which I don't feel like showing because I would've had to play through half the game to find one. Another thing that I think needs to be covered more is the fact you can KICK A PERSON'S HEAD OFF EASIER. In the previous version, you had to aim slightly up to kick a stunned person's head off. Which is not ideal, especially when there's another person shooting at you, now he made the hit box more on the head. This ties into the melee system, which is WAAAY overhauled from simply punch or chainsaw. I love the melee overhaul, it may be physically impossible to do just melee in a pit of monsters that take more than two second with the chainsaw. But, it is is fun in areas with just imps or possessed solider guys. So, the chainsaw is nice, and the fists are actually useful, even with out berserk. So, you can basically do combos with first, simple combos, like uppercuts after the right hand punch and the kick. But, this is made even better with berserk, since the new beta added grabs. Grabs basically make the reload button grab any of the average enemies. You could either, throw this person, or use him as a body shield while shooting. This is really cool, especially when you do it in the MIDDLE of a fight. Even the kicks are overhauled, they made the flying kick ACTUALLY hit an enemy when it lands and add a sliding kick (even though project brutality did it cooler, since you could slide up stairs), which is useful and not just gimmicky. Now, we finally get to the new weapons, My personal favorite is the machine gun, since it's a bit more well-rounded and simple to enjoy. The next gun is the sub-machine gun, which is really cool of you dual wield it. But the problem is, that it is rare just to get one, getting two is even harder, so I just forgot about it until I had to write this. The next gun is the automatic shotgun, which is JUST like the hawk shotgun from project brutality. The only difference is that it's more reserved, it doesn't dual wield or have a pump function that could instantly kill most small enemies. This is actually good, since I don't go into an odd moment of being the go-to weapon. The other new weapon is the rail gun, this is a little weird for me, since the gun doesn't have an INTENSE SCREEN SHAKE to really give me that "big laser being fired" feeling. I never really liked the next gun, the BFG 10K, since it's more like a fancy plasma gun, with bigger projectiles and slower fire rate. Unlike the regular BFG's single projectile that has a big build-up, which makes it even more fun when it actually fires. By far, the weapon I don't really like is the un-maker, since it's find rate is SO RARE. I also heard that the un-maker's ammo comes from killing enemies. With it's fire rate, it is a bit too gimmicky for my taste. So overall, the problems with some of these weapons is that they either lack "oomph" or are a little rare to find, which are easily fixed with a more common find rate, and adding a VERY RUMBLE-Y SCREEN SHAKE, like with the BFG. So, to end the overview with the verdict. I must explain how I would rate these. I like to use an alignment chart, but instead of having good, bad, and neutral, I have good, bad, and meh. I also have enjoyable, meh, and un-enjoyable, instead of lawful, neutral, and chaotic. An example of enjoyable bad is probably The Room, not enjoyable good is something like fast food, and good mediocre is a game that is not bad, but makes me feel good afterwards, this one is the hardest to explain. Now, I can tell this entire mod leans more into the enjoyable good, but the beta update to the mod itself is kinda a good meh. So, the update adding these weapons was kinda predictable, y'know, auto shotgun, rail gun, and sub machine gun, these guns were modded in a lot. Since the small map scripts are the most unique thing about this update, I think that this is a good example of enjoyable meh. Obligatory Score: gun/10 download: http://www.moddb.com/mods/brutal-doom Trailer: https://www.youtube.com/watch?v=9YoADewX12E Before we start, I realized I always put off the personal blog posts we have to do until the last weekend. So, I thought I may as well have a little event in which I make both of them (not on the same day) and the self-reflective post on the same weekend. So, it makes a little fun out of my procrastination, for me and for the people that, might, be reading these. Expect another personal Post that COULD be a game review. Now, lets start the actual reflection.
So, we learned how to use the Cliched "Photoshop Magic" that can hide acne or cows. This was actually kinda fun, especially since we could edit our own photos(I can't upload mine since they're in the school computers). So, this week was pretty cool, and I just remembered we have to research a topic relating to the lesson. So, since I can't find too much information about the story behind, even with the advanced search (see, I learned from the first unit). I had to take to Wikipedia for information that relates to the history. So, simply put, two brothers Thomas and John Knoll, made "Photoshop" (it wasn't called Photoshop when it was made). After a while, they showcased a heavily developed version and presented it to a 1988 Apple on behalf of Adobe. The 1.0 version of Photoshop was publicly put out only on Macintosh, in 1990. So, what did we learn during this week?
https://en.wikipedia.org/wiki/Adobe_Photoshop One day, I was using Microsoft Paint, hen, I realized that this tool SUCKS. So, I went to website and looked for the student resource. I was told by Mr. B, "use Krita, it's like Photoshop." A while after I downloaded it, I had to write a personal reflection, so I decided to write about Krita. I have to say, I like it, it's a simple drawing program. This is still easy to use, especially since we were taught more about Photoshop, and has the same tools as Photoshop. I prefer this, rather than Inkscape because it is less weird. I also learned, that it also does pixel art, I have done pixel art on a Game Maker game I helped make. So, I thought, "maybe I should start doing it again," I still use regular drawing tools, but I found my love of pixel art again in Krita. Images I made Of Spiny From Crusader Quest in Krita
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JamesHe aspires to be a game designer, let's just hope he gets there. He also happens to goes to DSA. Categories
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