Cheese Quest is a flash game hosted on the Cartoon Network site, it is based on Foster's Home For Imaginary Friends, running from 2004 to 2009 with six seasons. The game itself is about Cheese being Cheese. What makes it different from other flash games is it's sheer simplicity, it's faithful adaption of the series, and it's addictive nature that keeps it fresh.
Play the game and finish it yourself, you'll see why. https://www.cartoonnetwork.com/games/fosters/cheese-quest-3d/index.html (this is a link to the game) The first thing to talk about is the levels, while along the way discussing tips and tricks to getting a higher score from the expert (that's me, I've been interested with this game since fourth grade). First step, always ALWAYS play in 3D. If you don't, you kill bunnies. The first level has platforming, which has simple moving platforms, pitfalls, rolling and bouncing obstacles, and collectibles. It's not demanding at any point in this section. The important parts are the lady power-ups (from that one episode), which is where you get much more points, and the horsey power-up from the dancing monkeys, which is the best part since the platforming is ACTUALLY kinda demanding. The best way to rack up points is to duck under the smiling coconuts with the lay power-up, then immediately jumping to get the points for dodging and kissing the coconuts. The second section has you rocket into space (on the horsey) and shooting weird alien things. This is where you have to use actual thinking. There are several types of aliens, each in increasingly difficult patterns, at first it's completely static ones, with some that shoot back at you. Eventually you have ones that come towards you, that do a weird pattern thing to collide into you, and ones that go up and down while shooting you. This is then used to combine certain enemies to make it much harder, a wall of static enemies with the other shooting enemies is a good example of difficult. If you put down enemies before they shoot they shouldn't be a problem, but there are times where you can't or you're trying to get a no-hit run. Shooting enemies projectiles don't give you too much room when there are more than two in the middle, so moving to either edge at the top or bottom is best. But, if there are projectiles on one or both edges, your best bet is to track what projectiles are there so you can weave in between (if you've played bullet hell games then this should be a cinch with the huge hit box that is Horsey Cheese). Shooting back is as easy as going up and down while spamming space bar, curtain fire kills literally everything, just don't run into any projectiles. Your shots are not at a specific interval when moving (kinda hard to explain but your shots are "placed" in succession instead of following the point where it came from), so you can form a sort of walled shot to clear horizontal rows of enemies, perfect for clearing all enemies and shooting aliens that shoot back. The boss battle, a flying cake (Cheese's mortal enemy), shoots a bunch of projectiles at you while flying around. This section seems hard, but if you use the projectile wall while being diagonal to the cake will make this battle kinda easy to cheese (pun not intended), just don't get cornered, weave out of there. Rinse and repeat to get the water horsey. The third section is where most people would give up and say "I give up, lol." You control the water horsey, but there are torpedoes and nukes (bigger torpedoes) flying towards you. Your horsey can eat the torpedoes but not the nukes, dodging either will still net you points. The worst part is how you take up half the screen, so the only torpedoes you can eat are on the bottom, and if you hang around the middle, you have to constantly watch the top so you can dodge torpedoes at the top. You have to do lots of resourceful procedures to get the most points you can without dying. The last stage is the bonus stage, where you fall into a bowl of cereal and dodge coco pops. it's self explanatory, the best I can say is to hang out where the cereal isn't. But, then you beat the game, Cheese announces his love for cereal, and you are given your score. So, the reason why this game is so highly rated by me is it's pacing, it's three different games that are different yet united. The first play through is one of the best experiences one could have, since the different situations are amazing when you don't know what's happening next, which is why I said you should play it first. At the end, it feels like a big adventure and like some ethereal, other-worldly piece of art, or that's what I feel at least. The other best part is the humor and references it has to the show it's based on, having Cheese as the main character gives it a surprisingly wide roster of material with it's horsies, monkey dances, and a cameo from Bloo making it very unique when it's mixed with it's retro aesthetic. The game play is also interesting, infuriating but that's what the intent was, or I think it was. The third section does feel very suck-y, but can you name a good water level in an NES era video game? This game is one of my most favorite things in the world, it's up there next to Trigun, Late Registration, TR-808 drum beats, and caramelized popcorn, It's that good. If you're interested in more shooter game things, then play Neptunia Shooter, based off the Hyperdemension Neptunia games, it's a fun shooter game that popped into my head while playing. So, what makes this THE flash game?
Obligatory Score: really cool my dude/10
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JamesHe aspires to be a game designer, let's just hope he gets there. He also happens to goes to DSA. Categories
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