GAD year three has many differences with previous year, since it focuses on actual game design instead of learning how to use digital design tools in 3D and 2D. This will make it much more based on our own skills from those two years, along with what new tools in game design we learn. Making the already fast paced and individual activities we already had, and put it on and even faster schedule, along with more diverse projects that each of us would have. Expectations will be harder, but the difference between this year and each other one is how we could potentially use the new information we got, since it's more direct in game development, it should be much more fun compared to our little projects in the first two years. The fact we can actually do more game related projects and assignments is the best thing to look forward to, since it's what most people, including myself, signed up for in the pathway. The projects from previous years are meant to gear us towards game oriented assignments. But, with the experience and expectations from previous years, since the drop off of freshmen and sophomores has happened, we (hopefully) aren't in over our heads. So, what did we learn from previous years?
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JamesHe aspires to be a game designer, let's just hope he gets there. He also happens to goes to DSA. Categories
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