After making a Game Design Document, you can now start building a piece of your game to show how the rest of the game will resemble. This is an extension of what a prototype is, since we are actually making one these last weeks until winter break.
This piece is a prototype, the first true incarnation of your game. It is a essentially board, with pieces to represent items and figures. This is very similar to an actual board game, although it may have rules that aren't bound to a board, like free movement, it's purpose is to represent a concept before any actual "work" is put into what will be the final game. This prototype will be very, very simple, since if you've already had a very clear idea planned out in detail that you know will work, then why make the prototype? But, such a thing doesn't exist, this is the where you can go back to really iron out issues you may or may not have know you have. Simplicity is key to fixing your game's foundation, with a strong foundation you can build anything out of it. The board and pieces aren't too fancy either, basic shapes that represent environments, along with figures (which we 3D model ourselves) that should be simple and to the point, to keep a very clear idea and to prevent it from taking literal days to print out. These pieces are very fun to play with, which is the point (cause it's a game). Next, the concept should be just as simple, not even the length of a full level (or whatever segments gameplay is split into). This helps to give an example of what your figures would do on the board, reinforcing the strong foundation. In the end, it's a landmark in development to have a concept that could work in this stage of pre-development, it's practically development at this point. This is what separates your game from a passing concept to a real project, very fine achievement.
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JamesHe aspires to be a game designer, let's just hope he gets there. He also happens to goes to DSA. Categories
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