It's the last quarter of the year, and we have had units that are a bit compressed. But, what we learned in the first couple weeks are pretty important, Cameras are the basis of having good renders and animations. You can't just render from the perspective of the view-port, Cameras help to have a view that can be more realistic or well composed than a simple perspective. Cameras also have setting that only physical cameras have, like Depth of Field and specific camera movements. Auto Framing with the camera is good in that it can use certain angles to get a good frame. It can also be set on different frames, which is useful for spacing out frames for different camera speeds. Changing the speed can be good for having quick, snappy camera movements, or slow panning shots for a model. This is useful for any camera movement in a video render. Combined with lighting, which is linked to cameras by the fact a physical camera needs proper lighting or it makes a blown out mess. Arnold lights work especially well, since Depth of Field only works with it, and how it can properly light a scene, combined with good camera movements. Cameras are useful overall for any render, to make it look more uniform and professional. Cameras are useful for affecting the Depth of Field to put focus on a certain subject
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JamesHe aspires to be a game designer, let's just hope he gets there. He also happens to goes to DSA. Categories
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