Well, it's almost been a year already, and I'm still in this class. We learned a bunch of stuff, which I only realized looking back, and I think, since this is the last post I'll probably make for the year, should be about the year. Well first, an overview, this year was pretty nice, pretty hard, Mr. B was not lying when he said it would be challenging, but I got a pretty good grade for each quarter, the people were nice, most of the time, and the stuff we made was good enough to look back and say, "I liked making that."
So, when we first started out, we did a bunch of lessons on history, which was not that bad, slideshows tend to be my strong suit, I'm not so sure about public speaking, but the stuff was pretty distant, I was surprised when a question from this unit was on the test, oops. Well, after that, we learned about Photoshop, and bitmaps, which was when the year started taking off. What we did there was hard to understand at first, but made sense in the end, which could apply to most of our lessons, or the entire year, but the stuff we did there was pretty useful for most of what we did. Next is Illustrator, and it's vectors, which everybody did not enjoy, since they learned Photoshop first, but it was't that bad, there were weird tools at times, but it trades off for qualitative images, which could be useful for professional stuff, which they do use for their own pamphlets and stuff, so it has a purpose other than a "Different Illustrator." We did Premiere, with video editing, next, which was, personally, my favorite, since we made videos and stuff. Which, is nice, because it made sense, it's freaky how it just clicked with me. Making cuts, thinking up concepts of videos, and how to put it all together. It used all of my favorite aspects of projects. Which was pretty cool. The last concept we did was 3DS Max and, well, 3D modeling. This was actually my least favorite, but had it's place in our curriculum, I guess. It's very different from what we did earlier, which was the same reason we didn't really enjoy Illustrator, but put in the frame of the entire year, which we could've done anything to change, except ACTUALLY push on and just do it. Which I'm not a fan of. So, this was an up-down sort of thing, but it was pretty nice in the end, and changed me, like some sort of rite of passage, or a pilgrimage, I guess
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We have a video project, make a PSA about a certain social topic. This was, just like the other video projects we had, boring at first, but grew to be more fun as we went along. The first part we had to do was make a script, which was pretty slow, but we got it done. I also had to research, because I was the writing department, which went by quickly too. But, putting that together with Judah and Jaiden, the graphical and video people, was the hardest. Since, we had to make some adjustments in order to fit our parts together, or make certain elements up with someone else's plans. Then, we had to actually film, which was the slowest part, but the most fun. Since we got to recording a bit early, we had a bit more time and tried to figure out how to actually do each of the roles, as I don't know how to act. We had to shoot fourteen shots, with multiple takes in some. We also goofed around a bit, due to the somewhat open interpretation with my script. This resulted in not so serious line deliveries, like me going "Am Sad," or use not being able to walk off screen correctly. But, we had good cuts and footage that resulted in a pretty good video. So, I liked this project, since it was fun and had a nice end product of a video that involved all sorts of elements to put together. There were laughs, dramas, and lots of fun to be had. So, what did we learn, again?
The PSA we made The goofs and outtakes from shooting
Remember when we had that project about drafting and making logos to make three final logos? Well, I wanted to talk more about the logo project, because I personally loved doing it, not just because I got a nice hundred on it.
I like how we made different drafts of logos, other people probably would've hated this because they didn't do it at home, even though I did it during different classes. I loved this, because this is how lots of logos, iconic or not, are made. I even have a Ghost-busters DVD collection that shows the different iterations of the logo. So, this was a lot more important than many others would've thought. Even though I just made a couple of logos that I liked, and made a bunch of throw away logos because we needed TWENTY for review. The next part was to choose three, with Mr. B, and actually make them. The interview part wasn't so bad, but making the actual logos are really fun, since it required us to use the information we learned without being told how. This was fun, since I somewhat knew how make each of them. So, we are now making a menu this week, and it's coming together pretty well. .We learned stuff about illustrator again, but ACTUALLY used it for something that was fun and pretty cool. Like, making logos and using our own imaginations to do something than try to recreate something and having to restart OVER THREE TIMES. This project was personally my favorite, well, it would be if we could make our own company to make a logo for. But, making the logo was fun since it felt like we were applying our knowledge that we learned from the lectures, rather than be told which techniques we should use, and try to figure it out. I even got a hundred on this assignment, after fixing a spelling error and submitting PNGs of each logo. So, to get another hundred, I gotta research something, logos maybe? So, logos were made around the 18th-19th centuries and the Victorian era, since most societies are doing more global trade. Logos were made to differentiate each company, just as they are used today. Then, after some art movements, Volkswagen made a logo to represent themselves, which was one of the first uses of modern commercial logo usage. Then, more art movements and technical advances later, we have Logos today. Wait, what did we learn?
https://www.designhill.com/infographics/history-evolution-of-logos/ https://visual.ly/community/infographic/business/history-logo-design https://en.wikipedia.org/wiki/Logo Low Quality Image of the planned image for Blackburn Diner, since it was a fourth of our grade
So, we had another week that was only two days, but, we still learned enough to write something about. Now, we are on the topic on Adobe Illustrator, which is similar to Photoshop, but has specific differences. Like the Transform is not it's own editing thing, it's can now be done is any sort of window, no matter what tool you're in. illustrator also has ways to organize your images and text, like top to bottom order or distributing. But overall, Illustrator is mostly used for fancy texts or making images that are more crisp, like a logo. While, Photoshop is mostly used for in- depth editing or drawing. Now, for some research. The making of Illustrator is similar to Photoshop, a program for making images starting out on Macintosh, then spread from there. But, this is the PREMIERE Vector Graphic Program. Since, it uses math to make it's more intricate curves and lines, an example of this would be the Bezier Curve tool. So, the Adobe Illustrator would have some competition, but in the end, it became the popular Vector Graphic Thing. So, we learned that:
https://www.vecteezy.com/blog/2015/5/24/the-history-of-adobe-illustrator https://en.wikipedia.org/wiki/Adobe_Illustrator A 1988 Adobe Illustrator advertisement
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JamesHe aspires to be a game designer, let's just hope he gets there. He also happens to goes to DSA. Categories
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