For the past couple weeks, we have been learning how to use the Unity Engine, not over winter break fortunately. Unity is a game-making engine, which lends itself to being dependent on what you are making. In class, we're using the tutorial on Unity Learn, which is to say, kinda slooooooooooooow.
Mini-review for the videos, they are meant for people that's first time coding is with this program. With previous experience in script AND tutorial watching, the videos feel so drawn-out and obvious. Many steps can be condensed into one video, without losing cohesion, and I just do not enjoy them. The only important part is the information we need, and slow videos are good for understanding. The only part that felt like coding was the challenge, which was the only part we were really graded on, so that's fair. The software itself is very similar to 3DS Max, with it's 3D controls and axis based transformations, the only difference is the camera and modifiers, which are still similar. Now you can attach a camera to an object, instead of hook up points like 3DS Max animation, and assign keys for movement. The main difference between making a scene and a game is the coding, scripts are an integral part of making anything do something, more so than modelling. Almost everything is made because of it, making it the main focus of what we do in Unity. The software we use for coding is the default, Visual Studio. It gets the job done, it has each line and has text, it's not detrimental for coding to have the basics, especially with the average project being three scripts for one or two commands. So, starting out in already familiar territory helps in using Unity, while the tutorials are useful for people that either kinda know what coding should be or don't know any aspect of it at all. Altogether it is pretty fun so far.
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Back at the end of 2019, there were trailers for two games based on Persona 5, the Royal edition, which is a special re-release edition similar to the Golden or FES editions of Persona, and Persona 5 Scramble. A game that, at first, many people thought was a cash grab based on Persona 5. As more trailers were released, with cut scenes, character reveals, special attacks, and changes to the Warriors style that captured the original game's distinct style. Many people were convinced that Scramble would be worthy of being a sequel to what many people consider to be the JRPG of the decade. As of February 5th 2020, a demo was released for Persona 5 Scramble. Which releases on the 20th for PS4 and Nintendo Switch, in Japan only. In order to download the demo, or buy the game if you really want, you need to have a PSN account or Nintendo Account set to Japanese region, it should be easy to find from there. Persona 5 Scramble is designed after a Warriors game, with similar "beat up a bunch of guys" gameplay. ATLUS originally planned to make a whole Warriors series about all the Persona games. They decided to focus more on Persona 5 during development, and now Scramble is a full fledged Persona 5 sequel, with Joker coming back to Shibuya Ward and meeting up with the Phantom Thieves again. Persona 5 is also designed to be much more light-hearted than Persona 5, with it's world-ending plot and stories of corruption, so it's about the Phantom Thieves travelling Japan for summer vacation. The game starts after Joker, Ryuji, and Morgana are given cards by Alice Hiiragi, a popular idol that happened to be in the area. The cards have the keyword "wonderland" on them, and say to use EMMA, the new navigator app. A name, a keyword, and an app enter cause them all to find themselves in another shadow world in their thief outfits, with Hiiragi as it's ruler. Since anybody with the app can enter, and there are innocents having their soul gem things stolen by shadows, it starts with another plot similar to Mementos that the Phantom Thieves have to stop. Gameplay, alongside the 3D beat 'em up environment, has many mechanics from the fist Persona 5 to not only associate the two mechanic-wise, but actually add to fighting and make it truly feel correct. The major ones are skills, with the same elemental weakness format, all out attacks, which you get after you knock out enough enemies, and even attacks that seem very time sensitive, like gun attacks, which slow time and are quick attacks that knock lots of enemies out, and the "1 more" mechanic being a follow up attack after hitting a persona's weakness. It may seem like a lot, but if you've played the Persona games and understand the mechanics, especially in Persona 5, then it feels almost natural. These mechanics are amazing, the same tools for both games are translated well, and even new mechanics like environmental attacks, attacks from certain places that are oddly similar to the Arkham games, and chance attacks, which are basically miniature all out attacks, all fit together to feel like some alternate universe of Persona 5's release as a 3D fighting game, which is good, different is good. Later in the dungeon, you find a persona mask that Joker can equip, Pixie. When you next use your skills, you can now switch between Arsene's and Pixie's skills. Just like the games, you can switch personas and their abilities while you are queuing up an attack. Another genius change that is original to Persona 5, but is re-purposed to suit the game. Dungeons, also known as palaces or in this game Jails, are still the same formula. Except the platforming in previous games are now more fluid and integrated, due to the full 3D control being throughout combat and exploration instead of changing to turn based battles (which is still fun I'm not complaining), and there being new environmental attacks for ambushes. Party members still exist, I guess. Skull beats people up(what else would he do?), Mona occasionally heals the party while he beats people up, and Sophia, a new character that is an AI (not an android like in a certain game) with the Persona Pithos, also beats people up. It's a Warriors game so party members aren't going to be relied on heavily, although they are useful in drawing attention and healing. You can play as them later in the game, just not in the demo.
The demo ends a little after that, with the set up of another new character, Hasegawa Zenkichi, that's investigating the incidents happening and meeting with the Phantom Thieves, and explaining that these are not palaces, but jails, and with kings, not rules. Overall, it's a nice snapshot into what the game will bring, especially with personas being back in the game, which means even fusing can be a thing again, as seen in the dream sequence with Lavenza and a missing Igor. Positives
Obligatory Score: 3D/10 |
JamesHe aspires to be a game designer, let's just hope he gets there. He also happens to goes to DSA. Categories
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