This past quarter, you may have noticed the newer artwork is based on a concept started all the way back in September. MG stands for Machine Girl, by the way, the number makes it seem more tech-y. So, the best time to explain exactly WHAT it's art of now, since I never do so when I first made artwork. Machine Girl was inspired one of those crazy Band Camp groups with the same name, with music influenced by Jungle, Break-core, and other musical sub-genres, which leads to MG. The first two characters, currently unnamed, are dressed as maids, ever since I got this maid table top game, while others are dressed much more casual. Some characters have stubs, and blank eyes since they are androids, which were inspired by kitchen appliances, influenced by their maid nature, and were influenced by the group's own name, Machine Girl. Which, looking back was weird to use the same name, but it stuck and I don't know what to do about it, it defines what MG is about so well. There's no real story, per say, but for a small group of artwork, i think it's enough. But, a taller individual, who is also unnamed, sports spikier hair and gloves, which I thought looked cool, so "let's just draw that on a character," which I like to think of much more untamed but similar to the usual two. Just a way to branch out, which I do plain on doing in the future, hopefully with someone to really invest this with. This was just something that I wanted to make, and actually enjoyed the end product, so I just wanted to cement the concept SOMEWHERE. You can see the artwork and the gradually changing style in "Selected Works." But, I do hope to see this in the future, someday... Looking back at this early-made shot, it was very rough, but making the fancy logo was pretty fun
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My last post, the school relevant one, looked back on what we learned this quarter. This post serves to really look back on what happened with doing each activity. This class is not just doing assignments and quizzes, it's a road with many bumps and pot holes. Since, the district has weird ways to solve problems sometimes, remember when my some of my data got wiped and I couldn't turn some of it in? Well, that was because the district thought it would solve a certain issue Mr. B had, by wiping everything. But, it's my fault for saving somethings into the Scenes folder, oopsie. But, that's doesn't count A certain dice project, which required six different dice, each with their own sides. Which may sound kinda easy, but any dice more than six, can't really have little pips, so you would either find it out yourself, or look a way up. Looking back on it, I could've done the latter, but too late, a lost grade is lost. But, hopefully, the test tomorrow and the project due will boost my grade a little bit, right?
“The Ultimate Collection of 3DS Max Tutorials.” Hongkiat, Hongkiat, 6 Apr. 2018, www.hongkiat.com/blog/the-ultimate-collection-of-3ds-max-tutorials/.This week, we had the last topic in out Unit B for the year, Advanced Modeling Techniques. Which were the 3DS Max tools and forces we used for the past couple of months, all the way back in September, last year. But, with all of these tools, we have been able to make much more detailed, and lively models, especially when compared to last year's work. We finally learned animating certain actions, like force and MassFX, which made more potential for making actual animations. Since it made some realistic models, it came at the price of careful understanding, and our sanity. Some learning some topics were easy to grasp, like Compound Models, which were modifiers that did some simple changes. But, others were really weird, in my opinion, like Surface models, which really hurt my grade to time, effort, and a certain district restart, hmph. But, this topic also tested our ability to juggle activities, the dice activity thew lots of people off, since we had to model six dice, with each side of each needing a number, which needed a very intricate Surface technique to put a written number with. along with break, the neighborhood, and, again, a district restart. Overall, it wasn't a bad unit, it had lots of downs, the quizzes on certain topics just DID NOT go up, even after careful retakes, and the Surface modeling topic, but what came out is the knowledge to make varied, detailed models. So, what did we learn this week?
“The Ultimate Collection of 3DS Max Tutorials.” Hongkiat, Hongkiat, 6 Apr. 2018, www.hongkiat.com/blog/the-ultimate-collection-of-3ds-max-tutorials/. “11 Amazing Modelling Tips for 3ds Max.” 3D Artist - Animation, Models, Inspiration & Advice | 3DArtist Magazine, www.3dartistonline.com/news/2015/03/11-amazing-modelling-tips-for-3ds-max/. An example of new work we can use, showing the Particle System and 3D simulations
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JamesHe aspires to be a game designer, let's just hope he gets there. He also happens to goes to DSA. Categories
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