Our first official (on class time) meeting went off without a hitch. We had to make a base narrative for what we want with the game, from characters to locations, we had to make sure we had a story we'd all want to commit to until the end of May. This resulted in a mood board we had to make, with images we found. These were images of rundown buildings, where we wanted the second half of the game to be like by going to another dimension, along with B movie posters in all of their overly dramatic and fantastical nature (invasion of the crab people). We wanted to combine these two types of clashing sub genres into one experience, with lots of back and forth we came to the conclusion of one half being an adventure game, and the second half being a survival horror game. It seems crazy now, but what game sounds cohesive when first pitched? What we made was a narrative that can put it all together, the message it conveys about being insecure in high school. Sounds less appealing having a really sappy message about inclusion right? Ahh, we'll do something about it, promise. But so far, we've got a lot done and are currently on the way to making characters and layouts. We goofed around for a short bit, with all the funky squiggles, but who knows? it might be in the game for all we know
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JamesHe aspires to be a game designer, let's just hope he gets there. He also happens to goes to DSA. Categories
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