Our first official (on class time) meeting went off without a hitch. We had to make a base narrative for what we want with the game, from characters to locations, we had to make sure we had a story we'd all want to commit to until the end of May. This resulted in a mood board we had to make, with images we found. These were images of rundown buildings, where we wanted the second half of the game to be like by going to another dimension, along with B movie posters in all of their overly dramatic and fantastical nature (invasion of the crab people). We wanted to combine these two types of clashing sub genres into one experience, with lots of back and forth we came to the conclusion of one half being an adventure game, and the second half being a survival horror game. It seems crazy now, but what game sounds cohesive when first pitched? What we made was a narrative that can put it all together, the message it conveys about being insecure in high school. Sounds less appealing having a really sappy message about inclusion right? Ahh, we'll do something about it, promise. But so far, we've got a lot done and are currently on the way to making characters and layouts. We goofed around for a short bit, with all the funky squiggles, but who knows? it might be in the game for all we know
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As mentioned before, we have a new team to develop our new game. Now we have our groups and assigned roles, we can start learning all about them.
The past couple of weeks we've been putting together pieces of work to showcase our abilities and research to explain our role in the team (all of which is featured on my selected works). We organize into roles so we can best make the use of our time in one thing, and so one other person knows what to do in a certain part. This is done to make sure we all run smoothly to make our parts come together as one. So in order to show what I mean, I'll showcase my Producer role in my team. Judah - Modeler Our main man when it comes to the putting together the characters and environments. Along with talking to the programmer and artist on what everything will be like. Andy - other programmer Andy, who works together with Judah the most, is the one who actually puts all of our work together, in the form of anything script related. Jaiden - Residential artist Her main goal is to give all of us a sense of what it should look like. kidna like a preview to what the game is, that the rest of us bring to life. Moi - Producer My job is to keep the game concept the game concept, tell people what to make or what not to make, for the good of the game's original vision. This will require a lot of interaction with everybody's roles. That's our group, everyone does what there assigned, they tell others when they want something specific to be done, and I consult them throughout (or shut down ideas that don't conform to the story). So for the first unit in Advanced Game Art and Design, we are tasked with making an asset in 3DS Max for one unit, on our personal computers. This is quite the predicament since I have some personal issues with my computer, but it does seem quite detrimental for game development.
The reasoning is that the game we will probably make is most likely going to be made 3D, not 2D as I planned. Since we're starting out and we only have less than a school year, not enough to make a couple detailed sprites and interfaces. 3D allows us to make a more finished looking game, since we can use unity assets and just placing them for the time being. So unfortunately it is a necessary evil to go on. But, if it does turn out to become just studying for the unit 1 test, then the should be enough, as knowing the information to assist my team in their endeavors (since they 3DS Max working properly) then we'll still be golden. |
JamesHe aspires to be a game designer, let's just hope he gets there. He also happens to goes to DSA. Categories
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