...I did not see you there, it's been three weeks since I made these blog things, so I had almost forgot to do one, oops. But, I'm back and we learned a new thingy. 3D modeling. 3D modeling was pretty fast, so we had to do a little homework to understand the interface, which most people didn't do for some reason, so we had to get "the talk," and lose a bit of time to do the modeling practice with a snowman(who looks he's trying to focus on two sides of his peripheral limits). So, I have to make a pencil that I have ONE day to finish unless I get points off, jeez. But, the experience we had making stuff was pretty fast, but I did it, so it was pretty fun assembling stuff, but a little different at first, you don't use Ctrl Alt Scroll, just scroll, and stuff like that. Also, the 3D space used can make placing and moving things a little awkward, but, it makes sense, since it's a little different than other graphic editors. That's all we really learned, but we have MORE assignments due next week, so, I got something for next weekend. I was planning to do some sort of 3D modeling research thing, but, that was pretty boring, since it was founded on DOS, and was programmed for other systems, and soon became what it is now. We can do research for the systems that 3DS Max, like Cartesian coordinates. But, Mr. B already sort of talked about, and he IS reviewing the post, but it counts, right? I didn't think so, so I'm just going to explain it. You know in any math class past sixth grade you learn about graphs? That's How we decide where to put stuff, put an X, Y, and Z to put the piece where, pretty simple, until you consider this during every move in editing, like being in the right angle to correctly move your piece. So, what just happened this week?
en.wikipedia.org/wiki/Autodesk_3ds_Max mathinsight.org/cartesian_coordinates commons.wikimedia.org/wiki/File:Cartesian_coordinates_3D.svg Image illustrating the 3D Cartesian space
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JamesHe aspires to be a game designer, let's just hope he gets there. He also happens to goes to DSA. Categories
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