For our current unit for AGAD, we had to put together our fire hydrant and outpost that we made in the last quarter along with our level in Unity.
Sounds really basic, but this is actually kinda cool in my eyes, since this is pretty much what assembling a video game is like. Just another step in the game design process we actually get to put our hands on. The problem is that is takes a lot of work, miss one piece and the whole thing just looks off. I already learned this the hard way from the Outpost Project, I didn't get to put a texture on my water tower so it's just looked really really out of place amongst the wooden beams and concrete towers. Which also comes to another problem that is mostly my fault... I didn't make the fire hydrant. This comes back to the whole structure of the GAD class that makes it a little unbearable. The additive style of projects makes it so if you miss one piece, you're going to have to make it up in some way. You have to be doing them anyway, but you can't really get them all so you're stuck in a weird place sometimes, thank god Mr. B is pretty chill on some things. Trying my best not to go more off a rant right now, so I'll just say that we're doing more real work for game design.
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JamesHe aspires to be a game designer, let's just hope he gets there. He also happens to goes to DSA. Categories
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