The last assignment we had to do was to make a game. A short simple platforming game that was actually really open ended, as long as it was textured and playable then it's all good. We didn't even have to submit the code and game, we just needed a video so no weird coding errors (everyone starting out has them) can be actively looked for. Sounds like a fun project, and it actually really was, considering I thought I'd never actually finish it. For one, the open ended part was really important, as long as our objects were textured, we can move, and we can jump on platforms, it's all right. So the best way I could think up an idea was, oddly enough, just looking through the Unity Asset Store had a lot of finds (for free). The one that really made me want to make a moon gravity game was a Planetary Walker script, it basically made the player stick to planets Mario Galaxy style. The second was a model for this small astronaut, he/she was short so it was easy to platform with, along with the fact he came with a walk animation meant all I needed to do was add a walk/jump script and two levels at that point. The funny thing was that I did all of this in one day, I wasted my time talking to Judah for the first week. But I actually really do enjoy this project because it really does feel like I made something, albeit pretty small and doesn't work half the time. whoooooa
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JamesHe aspires to be a game designer, let's just hope he gets there. He also happens to goes to DSA. Categories
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August 2021
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